MICROSOFT ZUNE SOFTWARE:
Project: Welcome View Exploration
Role: Design, Strategy, Usability

Description: Established the look and feel of the Zune software welcome view after sign in. The sign-in page was meant to be used as an overview of what had been happening in a users account and social world. If a user had not used the software much to download content, the view took on a more promotional quality; however, if a user was more experienced and part of the Zune social community, the sign in page changed to reflect this.


zune


MICROSOFT ZUNE SOFTWARE:
Project: Artist Mix View Exploration
Role: Design, Strategy, Usability

Description: The goal was to establish the look and feel of the Zune software artist mix view. When users were on an artist’s page, they could switch to mix view to see other artists, albums, and Zune friends that related to the artist. Further, the user could continue to dig deeper by clicking on these related elements which allowed users to explore, make connections, and find new music and Zune friends.


zune


MICROSOFT ZUNE SOFTWARE:
Project: Social Card Exploration
Role: Design, Strategy, Usability

Description: The central distinction that set Zune apart from its competitor the Ipod was Zune’s social community. Zune users who sign up for the social community get to personalize their identity and their social card background. The goal of this project was to explore the idea of how Zune users could personalize their social cards through art and content. This exploration shows how three different social cards could be animated through storyboarding.


zune